AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Oceania for Q2 2022
Discover the performance of the top 5 3D anime games on Android in Oceania during Q2 2022, highlighting their weekly downloads, revenue, and active users trends.
During the second quarter of 2022, the top 5 3D anime games on Android in Oceania showcased notable trends in downloads, revenue, and active users. Data sourced from Sensor Tower reveals the performance metrics of these popular games.
Ni no Kuni: Cross Worlds from Netmarble saw its weekly revenue peak early in the quarter with approximately $25.7K in the week of May 30. Despite a decline, it maintained a steady revenue around $14K to $13K towards the end of June. Weekly downloads started strong at 28K but dropped significantly to around 1K by late June. Active users followed a similar trend, starting with 22.3K and decreasing to 3.4K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a fluctuating revenue pattern. It peaked at $123K in the last week of March and saw another spike to $94.8K in late May, before stabilizing to around $33.9K by the end of June. Weekly downloads remained relatively stable, ranging from 1.2K to 1.5K. Active users showed minor fluctuations, maintaining a range between 34.5K and 38.6K throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced significant revenue increases, peaking at $68.4K in the week of May 30. The revenue then fluctuated between $31K and $35K towards the end of June. Downloads showed moderate activity, starting at 1.4K and maintaining around 1.3K to 1.6K. Active users were stable, ranging from 13.9K to 15K throughout the quarter.
Yu-Gi-Oh! Master Duel by KONAMI displayed a gradual decline in both revenue and active users. Weekly revenue started at $4.6K, dropping to $1.3K by the end of June. Downloads also saw a decline, starting at 1.5K and decreasing to around 500. Active users followed suit, starting at 8.3K and ending at 5.1K.
Dragon Hunters2: Fantasy World from TTHmobi had a consistent revenue stream, peaking at $21.5K in early May and maintaining around $19K by the end of June. Downloads started at 2.4K and settled around 630 to 690 towards the end of the quarter. Active users showed a steady increase, starting at 1.8K in late April and reaching approximately 2.9K by the end of June.
These insights, provided by Sensor Tower, highlight the dynamic performance of top 3D anime games in the Oceania region for Q2 2022. For more detailed analytics and trends, visit Sensor Tower.